Sandeep Patnaik (who leads Microsoft’s “like-local” team) is joined by Rinku Dalwani, Angelo Gacad-Sioson, and Jordan Marchese to unpack how Microsoft is making Windows in the cloud feel suspiciously local—especially for demanding workloads. Using a game-developer scenario (two 4K monitors at 60 fps, instant connection, reliable peripherals), they walk through the streaming and connectivity tech behind Windows 365 and Azure Virtual Desktop in the Windows App: RDP Shortpath (plus TURN support) to chase the shortest network route, multimedia redirection for video playback on the endpoint, and optimizations for real-time communications like Microsoft Teams and Zoom. They also dig into graphics and platform improvements, including hardware encode/decode support for HEVC and color formats like 4:4:4 with H.264 and 4:2:0 with HEVC, plus what’s coming next—RDP Multipath for higher reliability across multiple UDP/TCP paths, faster connection times (30 seconds down to ~10), quicker drive and folder enumeration at scale, and better peripheral performance for devices like scanners, pens, and cameras.
We produced this as a pre-recorded streamed session that feels clean, quick, and human—because we did the heavy lifting before the audience ever hit play. We shaped the run-of-show, designed the graphics package, and worked with the speakers so the handoffs and demos land smoothly (including the Multipath walkthrough) without that “live demo roulette” energy. Then we captured, edited, and delivered the final program through our remote studio and streaming platform to multiple social channels—so the content comes across polished and effortless, and the replay holds up just as well as the premiere.



